Inuyasha dating story with different endings

They are each different and not like a mold of each other.I love this game and I will never get tired of playing it whenever I feel like i need someone to talk and fall in love with. When reading, one gets the impression that Inuyasha gained human compassion at some point, but in the process of writing, is there any point where characters simply behave on their own accord? As the stories accumulate, you just get to know what kind of people they are. You've always written stories that contain a lot of characters, but what is the appeal of writing that sort of manga? Rather than say I want to write a lot of characters, when it's a long-running serialization, the number of characters just multiplies. I'm in the process of thinking of my next project. You usually write very long-running serializations, and since your debut you've never really taken a break from writing manga, so please tell us what motivates you to write manga, and if there have ever been any times that made you really happy to write it. And since I read all the fan letters, it's a big encouragement. being no exception, all your works until now have focused on the Japanese lifestyle, so what motivates you to write manga focused on Japan? First, I start with the assumption that my readers are Japanese, having Japan as the setting just seems like the natural conclusion. The Russian drama "Twelve Months" is also like a dream to me. Are there any recent works or people you particularly enjoy? But, having a lot of characters helps me write a lot of stories without it getting boring. Regardless of the series, all the characters are written with such care, and it seems like everyone always gets a happy ending, but why is that? Writing characters to have happy endings is so I can feel good about the story once I've finished it. In your shonen publications, there are usually characters who aren't human. I think that "out of the ordinary" is more like "a dream" in manga terms. If you have any stock ideas for your next project, we'd like to know the range of possibilities you're thinking of. It may be a minimalist explanation, but even if other parts of the world were involved, since my goal is to write about everyday life, and instead of the rest of the world and reality playing too prominent a role, I want to be able to empathize with the readers. In your works, there are characters who are cute, mysterious, funny, and use a lot of different poses, so could you tell us where these poses come from? It was my first attempt at writing characters such as Jakotsu from the Shichinintai, so that was fun. The seven men of the Shichinintai were seven different characters, and while they were villains, they still had their appeal, so what sort of atmosphere were you going for when creating them? When it came to the villains for the Hakureizan arc, I thought that I would need a group in order to get the length I wanted. What sort of tools do you use for your color and monochrome painting? When I originally created the characters I hadn't planned on seven, but when it came time for them to appear, I thought of the days of the week. In the beginning, Inuyasha's heart is closed off and he gets along poorly with Kagome, but as the story progresses, he trusts everyone and develops a particularly good relationship with Kagome. The time when I am happiest is when I'm writing. Who is your favorite character out of all the works you've done? I like the idiot characters like Ryunosuke from is a love story, but are there any legends or folktales that you particularly like? It's a novel, but I love "The Cauldron of Kibitsu" from "Ugetsu Monogatari" to death. As for current manga, I enjoy reading Higashimura Akiko's "Himawari! Tell us how you're feeling after finishing such a long serialization. Again, to all those who supported me over the years: the readers, the staff and successive managers, those involved with the anime, and everyone else involved in this project have my deepest gratitude. With regards to the ending, what was the process that made you decide on it? The biggest issue was whether to have the heroine Kagome remain in the past or the present at the end, and since the anime's completion in 2004, I'd been constantly torn about it. Tell us how you got the idea for "collecting the Shikon no Tama". I figured that "collecting" of items and companions was the basis of storytelling. Since there are a lot of serious scenes in , is there anything you had to alter with regards to how you wrote the manga or your feelings while drawing it compared to your works until now? The biggest change was that so many of the sound-effects were notated in katakana. When it first started, I think the readers were a bit perplexed by "Why isn't this funny? I liked the scenes where there was tension when Kikyo appeared.

When I'm writing evil characters, I think a lot about why they became evil, and what sort of background and motivation they have. The game is a fan made RPG based on Japanese anime/manga "Inuyasha".The story can be considered a parallel line to the original creation with a different ending, dedicated to Inuyasha&Kikyo fans.It gives the same feeling that Inuyasha gives but doesn't take itself as seriously. Kamisama Hajimemashita is a little like a new-age Inuyasha. Both series heavily feature magical powers and 'Youkai'. Both series feature an at first, somewhat naive and helpless young school girl, who discovers powers she never knew she had. Inuyasha, is a Shounen with many action scenes and also some romcom, and Kami-Sama Hajimemashita is a romcom with some action scenes.

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